One of the biggest mistakes beginning players make is starting with too few Rerolls. This perhaps puts more of an emphasis on taking players with higher armour and leaving off those with lower armour until you have purchased an Apothecary. The shortage of games also means you won’t have as much time to get money to buy new players, replace injured and dead players or get more rerolls. I would still start with a minimum of two rerolls though or you can suffer on the pitch. This means your team as a whole will probably not have many skills on it, so getting more players that start with skills on the team may take more of an importance. If you are playing what I would consider a rather short league of 10 or less games then most of your players aren’t going to get a chance to skill up. ![]() It is of most importance in really short leagues. The longer the league the less important your roster in the long run as given enough games you can turn things around (that doesn’t mean you can ignore the points laid out here though). This is important to know from the outset as it will change the importance of the different components that go into creation of a team. ![]() Due to the changes in Fan Factor and winnings and the fact you don’t need to start with much (I would start most teams with none) you have more money at your disposal for players or rerolls. The race you have picked probably pays the biggest influence though, with regards to player costs, reroll costs, starting skills and player fragility. If you know that you are in a really bash heavy league for example you may decide to favour more heavily armoured players than low armoured players, or you may look to start with more than 11 players and less rerolls to avoid getting outnumbered. (Obviously if the team is playing an infinite number of games they should get some “long term success” at some point.) Some things to consider when starting your team is: how long your season is, which order of races you are facing (not always known), what other races are in the league, the attributes of your own chosen race and how other coaches are likely to start theirs. The current version of the rules allow for greater flexibility in your starting team, whilst still allowing them to be competitive in the short and long term. ![]() The one thing all teams have in common is that you have to pick an initial roster to start the team with.
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